Most graduates from Becker College’s game design program compete for work in the high-tech space. Breeze Grigas, however, created a niche for himself in the analog world with his tabletop game company, Zephyr Workshop.
The company’s flagship product, “AEGIS,” which is an acronym for Assault, Evasive, Guard, Intel, Support, describes the various classes of giant robots that players command and fight within the game. Each turn, players are allotted a certain amount of energy to shoot, move and even combine robots to harness their unique specialties.
Grigas drew ideas for these games from his own childhood, citing his love of giant robot anime and strategy games as his sources of inspiration.
“I grew up watching nothing but ‘Power Rangers’ and ‘Voltron.’ That’s pretty much been my life, just watching giant robot anime.”
So Grigas studied at Bay Path Regional Vocational Technical High School in Charlton for programming, and then later drafting/CAD (computer-aided design), an experience which helped define his future path as a game designer.
“I intended to make games or do something similarly creative going into high school, and going to a high school that let me explore different professions rather than normal classes really helped me out.”
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